Introducing the Human Screenome Project | Stanford News – Stanford Report

As digital devices become ubiquitous in the world, so have concerns about the harmful effects of screen-related behaviors. Does screen time impair concentration, lead to anxiety or depression, hinder social behavior or curb our ability to tell fake from real news?

Researchers at Stanford are testing the widely held assumptions that digital media are, at least partly, both responsible for and provide solutions to many of our most pressing health and social problems. (Image credit: Getty Images/ metamorworks)

In order to answer these and other pressing questions that affect public policy, researchers at Stanford University and Penn State University say that we need to move beyond measures of screen time, and record and analyze everything people see and do on their devices. The researchers call for a Human Screenome Project that will provide a detailed approach to observing the complexities of current digital lives.

In a commentary published online today in the journal Nature, the researchers contend that such a project is necessary to test the widely held assumptions that digital media are, at least partly, both responsible for and provide solutions to many of our most pressing health and social problems. Until now, what we see and do on our screens has been mostly invisible to researchers.

As a result, most studies have relied on participants to self-report their screen use, which is often highly inaccurate. And even when it is measured more accurately using software, total screen time or time spent on one app or website or another does not reflect what is new about digital interactions switching quickly between radically different types of content and contexts. One users hour on Facebook keeping up with social posts from friends may have very little in common with a neighbors hour on Facebook keeping up with political news, or a co-workers hour on Facebook stalking people or bullying strangers.

The researchers argue that examining screen time alone is no longer sufficient because modern screen behaviors are too complex and varied. The research has not kept up with the changes in technology, said co-author Byron Reeves, who is the Paul C. Edwards Professor of Communication at Stanfords School of Humanities and Sciences. A lot of the research we have is incomplete, irrelevant or wrong because we dont actually know what people are doing in these complex digital environments.

No matter what you study, whether its politics, addiction, health, relationships or climate action, if you really want to understand peoples beliefs and behaviors, you really need to look at their screenome, because so much of our lives is now filtered through our digital devices, said co-author Thomas Robinson, the Irving Schulman, MD Endowed Professor in Child Health and professor of pediatrics and of medicine at Stanford. Many of the things we once did face-to-face are now reflected and recorded on our screens, whether it is banking or deciding what to eat or making friends or playing games or dating or exercising or discussing politics, and so on.

To create a multidimensional map of peoples digital lives, the researchers are developing the field of Screenomics. They use software, installed on a persons personal smartphone or other devices with their consent, that records, encrypts and transmits screenshots to a secure research site automatically and unobtrusively every five seconds whenever the device is turned on. This results in unique records of media use that can be analyzed and zoomed in on, to observe moment-by-moment changes across different content and screens, or zoomed out of, to describe longer-term changes over days, weeks or even years.

The Stanford Screenomics Lab has collected over 30 million data points from over 600 participants, to date, and has demonstrated that most people cycle through vast amounts of material very quickly, switching from one segment to another every 10 to 20 seconds. There is also good evidence that media use is highly idiosyncratic, and contains threads of experience that cut across radically different content that may make sense only to individual users. No two users screenomes look alike and even a single individuals screenome appears unique from hour to hour, day to day, and week to week.

We now have a way in which we can observe all of that movement and begin quantifying and studying it, said commentary co-author Nilam Ram, professor of human development and psychology at Penn State University. Now were in a position to be able to launch the Human Screenome Project as a large-scale, interdisciplinary effort that brings all that technology and domain experts together.

The name Human Screenome Project is a reference to the Human Genome Project and other federally funded -ome projects that have produced large, sharable databases while maintaining the privacy of subjects. Reeves and his colleagues say they want to pursue a similar, open-source blueprint for a project that studies screen activity data while respecting user privacy.

One of the reasons to have a Human Screenome Project is to scale up the amount of data that can be available to study how people are dealing with media, Reeves said. We have hundreds of people generating millions of screenshots. We need thousands and tens of thousands of people generating even more screen data.

The researchers are optimistic that the projects findings can be used to encourage healthier screen use. Its not just giving people information about what theyre doing, but actually building interventions around it, Robinson said. For example, if a person is struggling with becoming more physically active, we can identify their digital media use associated with periods of sedentary behavior and steer them, using precisely timed and personally tuned interventions, towards healthier outcomes.

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Introducing the Human Screenome Project | Stanford News - Stanford Report

Weathering With You Is a Teen Romance for the Age of Climate Change – Vulture

Makoto Shinkai, the director of Your Name, is back with another magical realist anime love story. Photo: Courtesy of Toho

The animated Tokyo of Weathering With You is caught in the grip of a seemingly endless downpour. Rain sheets down on the waterlogged city with a dreary consistency, transforming its sidewalks into seas of puddles, and obscuring its citizens under slow-moving streams of umbrellas. On the news, the unrelenting precipitation gets described first as unseasonable, then as record-breaking, and finally, when it gives way to typhoon warnings and bursts of snow in August, as dangerous. But even when the storm gets severe enough to start driving people from their homes, its spoken about with a resigned acceptance that feels terribly familiar. Its the acceptance that a recent misery might just be the new normal. I feel sorry for children nowadays. We used to have beautiful springs and summers, one character muses. The weather is the weather, and, regardless of how human behavior may have altered it, it has to be lived with. Unless, of course, you happen to find yourself with the power to change it, the way one of the characters in Weathering With You does a miraculous talent that turns out to be accompanied by a terrible choice.

Weathering With You comes from writer/director Makoto Shinkai, whose body-swapping romance Your Name became a global phenomenon, the highest-grossing anime feature of all time. Like his monster 2016 hit, Shinkais latest is a teen love story shot through with touches of magical realism in this instance, revolving around a young womans ability to temporarily cause the clouds to part and allow sunshine through. It brims with emotions and wears its watery heart on its sleeve, but its a decidedly minor-key, more melancholy affair than its predecessor; its characters contend with homelessness, being orphaned, sex work, and gun violence. To say that its an allegory about climate change feels both true and a little reductive. Maybe its more fair to call it one about young people contending with an awareness that their futures may have been sacrificed by the generations before them.

The films hero, Hodaka (Kotaro Daigo), is a 16-year-old runaway whos fled to Tokyo from the isolated island on which he grew up. Hes got some savings, but not much of a plan too young to legally work, he crashes in a manga caf and asks advice from internet forums. He meets Hina (Nana Mori) when she gives him a free burger at the fast-food restaurant where she works. Later, to her annoyance, Hodaka attempts to rescue Hina from some men in the red light district. Shes a teenager herself, one who lives alone with her younger brother Nagi (Sakura Kiryu), and they need money. But shes harboring a secret, one that she shows Hodaka up on the roof of an abandoned building. When she prays, the rain briefly gives way to bright sunlight a gift she acquired after a mysterious incident when she was keeping watch over her dying mother the year before. Hodaka, whos since found himself a crash pad with a disreputable but good-hearted writer named Keisuke (Shun Oguri), thinks they can monetize this ability, and the two set up a website and go into business summoning sunshine for around $30 a pop.

This is, to put it lightly, a busy set-up. Like Your Name, Weathering With You toggles between the mystical (a foreboding legend about a weather maiden) and the mundane (Hodaka retrieving his passed-out-drunk boss from a bar), but with an amount of detail that can be disorienting. Still, the lived-in tangibility of its Tokyo, which is portrayed with immense fondness and little romanticism, is what makes the films best trick so effective. When Hina prays, the sun spills through the clouds, glinting off windshields, turning the sides of skyscrapers golden, creating islands of light in the cityscape where suddenly life seems more bearable. Shinkai has a more commercial sensibility than that of the other anime auteurs, like Hayao Miyazaki and Satoshi Kon, whose work has managed to break through into the American mainstream. (Shinkai is, among other things, not shy about product placement.) But at his best, hes capable of evoking a sense of ecstatic yearning that feels uniquely his, and also uniquely adolescent. Weathering With You comes across as YA in the best possible sense, in that the films audience never has to stretch too far to get back to the feeling of being the age of its characters.

Theyre characters who struggle for sanctuary in a present thats less unfriendly than indifferent. Hinas ability, and the price it exacts, serve as an expression of both her personal martyrdom and of a generational kind shes essentially given the opportunity to turn back the clock for everyone, at her own expense. Theres a touch of The Ones Who Walk Away from Omelas to Weathering With You that makes the direction it ultimately veers off into both surprisingly abrupt and darkly pragmatic. Its also, in its own way, optimistic. Maybe, the film suggests, before anyone can think about saving the world, they have to figure out how to live in it.

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Weathering With You Is a Teen Romance for the Age of Climate Change - Vulture

Global warming cited as Antarctica’s chinstrap penguin population drops by half – CBS News

"CBS This Morning" sent correspondent Roxana Saberi to find out how climate change is threatening penguins for our series, "Eye on Earth." Our team visited a place rarely seen by human eyes, but impacted dramatically by human behavior.

Elephant Island, Antarctica - A new U.S. government report found the last decade was the hottest ever recorded on Earth, and 2019 was the second hottest year ever measured. The data has raised new concerns, and one of the places most seriously affected is Antarctica, at the bottom of the planet.

CBS News correspondent Roxana Saberi traveled with a group of scientists working to determine how the warming weather is affecting one particular species; the chinstrap penguin.

Few humans have ever set foot on the remote, rocky shores of Elephant Island. It took Saberi and her team three days of sailing and clambering across rubber rafts with environmental activists from Greenpeace to get there.

Then the penguin counting commenced. So, why count penguins?

"They come back to the same place to nest every year, which means we can really keep tabs on their populations," explains Alex Borowicz, a researcher at Stony Brook University. "By observing penguins and trying to figure out what makes their populations work, we can get an idea of the health of this whole area."

Borowicz observes nesting areas, where one parent babysits while another travels down a "penguin highway" to fish for krill, then waddles back up to feed a chick with the shrimp-like food.

The scientists from Stony Brook and Northeastern Universities count each member of the chaotic colony on foot, using mechanical clickers, and scan them from above with high-tech drones. They want to know if the population of chinstrap penguins is dwindling on Elephant Island, as it is elsewhere in the region.

The researchers are traveling on Greenpeace ships from island to island across the Antarctic Peninsula, comparing different penguin populations to see how the animals are adapting to climate change. While it looks frigid, it is one of the fastest warming areas on Earth.

One nearby island, actually called Penguin Island, has seen its chinstrap population plunge by 75 percent over the past four decades. The numbers have dropped across the region as average temperatures have soared by more than five degrees over 50 years. That increase is about five-times the global average.

"When we see climate change impacting things down here, glacial melt, warming oceans, more acidic oceans," says Borowicz. "Penguins do really interact with all of those things."

So do krill, the chinstraps' favorite food. The tiny creatures also depend on sea ice to survive.

"Sea ice is really what brings all of the ocean life here together," Borowicz says. If there is less sea ice, there's less krill, which means less food for the chinstrap penguins.

After days counting chinstraps on Elephant Island, the scientists invited Saberi and her crew onto their ship to watch them crunch numbers from one nesting site.

"They've lost already 50% since the early (20)teens," says the researcher compiling the data on a computer screen. "That's amazing."

That fits the pattern they're seeing on the island so far: a decline of around 150,000 chinstraps since the last major survey 50 years ago. Another sign, the researchers say, that this penguin population is collapsing across the region.

"It's very dramatic to have a wildlife population decline by 50% - an unexploited wildlife population. They're not hunted," says activist and researcher Steve Forrest. "I think climate change is driving almost all of the processes down here now in a way they've never experienced before."

Penguins are a lot like people - they need food and a good environment to thrive. The researchers say that if the world continues to warm, other species - even human beings - will be affected.

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Global warming cited as Antarctica's chinstrap penguin population drops by half - CBS News

EDITORIAL: Be on the lookout for trolls of all stripes – Tahlequah Daily Press

When people used to think of "trolls," images of stout but ugly creatures, loitering under bridges waiting for goats or humans to cross, came to mind. But those are presumably fictitious characters, whereas modern "trolls" are all too real.

Folks who manage social media sites dedicated to news can tell you all about trolls, because their infestations give the fleas on a garbage-raiding raccoon a run for its money. They're not hard to spot. During posts that invite community discussions, such as TDP's Saturday Forum, they're the ones who make the most vicious comments, attacking the newspaper and respondents who don't share their views.

Trolls usually have no mutual friends with any other participants or anyone who works at the media outlet in question; in fact, they often have just one or two friends. They could have their friends lists hidden, but that's not the case if a few names can be seen. Trolls aren't always fake; some are all too real. But the most of these are almost never from the county where the media entity is based. This means they have no stake in the community, and would rather stir up trouble than engage in rational discussions.

Although the number of registered Republicans is growing, Cherokee County has long been a conservative Democratic area that votes blue locally and red at the national level. These days, more residents are eschewing the two major parties and registering Libertarian or independent, especially since they can vote in Democratic primaries. But with a few notable exceptions, even the most rabid Trump supporters or detractors in this area are generally civil to one another, though they may be passionate in expressing their views.

Trolls, either actual people or those masquerading under false identities, don't represent the demographics of the areas where they lurk, but they tend to infect social media sites operated by the "real" media. It's one reason why some readers and viewers feel uncomfortable making comments; they don't want to be attacked and demeaned for putting in their two cents' worth. Their reticence has prompted many media companies to begin pulling their punches and retreating to safe harbors.

Incidentally, social media commenters who attack newspapers for telling an uncomfortable truth have rarely ever subscribed to a paper, nor would they -- or they're mad because the publication reported something they or a family member did to embarrass themselves. In the latter case, the goal is retribution; in the former, the goal is to make anyone riding the fence, or anyone already on their side, believe they have a lot more support than they really do. These days, it's more about validation than persuasion. This is very effective against people who are vulnerable or too busy to do the research.

Real people who can defend their convictions use their own names, can be verified as actual people, and have friends in common with at least someone on a given thread. But not all unruly cretins are posers; the public should never underestimate support for, or opposition to, candidates when it comes to modern politics - even if those candidates seem repugnant. Experienced observers of human behavior know there are "sheep" on both sides, who will follow their idols no matter what.

Be on the lookout for trolls and trouble-makers, from wherever they come - and don't rise to the bait.

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EDITORIAL: Be on the lookout for trolls of all stripes - Tahlequah Daily Press

‘A Quick 5’ with Lisa Hill-Corley at Brave Spirits Theatre – MD Theatre Guide

Brave Spirits Theatre which is located in Alexandria, Virginia at the Lab at Convergence is known for its visceral and intimate Shakespearean era productions with a focus on female artists and feminist viewpoints. BST productions Contrast the elegance of poetry with the basest elements of humanity, work to tear down the perceptions of these plays as proper and intellectual and instead use them to explore the boundaries of acceptable human behavior.

This Season they will be presenting a group of Shakespearean histories which they collectively call The Kings Shadow. The group includes Richard the Second, Henry the Fourth, Part 1 and Part 2 and Henry the Fifth. The Kings Shadow is directed by BST Artistic Director Charlene V. Smith.

The ensemble cast includes Michael Bannigan Jr., Justin J. Bell, Zach Brewster-Geisz, Dean Carlson, Jaqueline Chenault, Gary DuBreuil, Brianna Goode, Lisa Hill-Corley, Tom Howley, Caroline Johnson, Brendan Edward Kennedy, Annette Mooney, Duane Richards, Jillian Riti, Ian Blackwell Rogers, Nicole Ruthmarie, John Stange, Molly E. Thomas, and Joshua Williams. The production and design team includes Kristen P. Ahern (costume designer), Jason Aufdem-Brinke (lighting designer), Megan Behm (intimacy choreographer), Jenna Berk (dialect coach), Caolan Eder (props designer), Hannah Fogler (makeup designer), Amanda Forstrom (movement director), Jordan Friend (associate director, composer, music director), Marshall B Garrett (dramaturg), Megan Holden (set designer), Casey Kaleba (fight director), Jen Katz (production stage manager), Claire Kimball (project dramaturg), and Emily MacLeod (dramaturg).

The Kings Shadow follows the transfer of the crown fromRichard II to Henry IV and then to his son Prince Hal (Henry V). (Henry IV, Part 1 introduces audiences toFalstaff.)

The next season will be The Queens Storm and will include Henry the Sixth, Part 1, 2 and 3 and Richard the Third.

I had a chance to interview one of their ensemble actresses,Lisa Hill-Corley.

Bio: Lisa is an actor and writer. BST: The Trojan WomenProject (Betty/Hecuba), Doctor Faustus (Ensemble), The Incest Rep: TisPity Shes a Whore (Donata), A King and No King (Ensemble), Henri IV(Westmoreland/Worcester) Nest StopTheatre:Much Ado About Nothing (Antonia); Theatre Prometheus: Macbeth (Witch); LandlessTheatre Company: Psycho Beach Party (Berdine), A Christmas Story (MissShields), Capital Fringe Festival: Antigone Reflected (Antigone); PrinceGeorges Shakespeare Festival: Romeoand Juliet (Lady Capulet. ).

So, Im a rarity in this area, I was actually born here inDC. Ive lived in DC and Maryland and am currently in Fairfax, about 10 minutesfrom the house I lived in from ages 9 18. My kids go to my old high school. Itsall weirdly small town. I playedorchestra in high school and did a writing degree in college so I reallystarted in theater as an adult. I did volunteer theater. Then, I went through the program at StudioTheatre Conservatory, where I decided I wanted to pursue professional work. Myfirst Brave Spirits project, funnily enough, was Kevin Finkelsteinsall-female rep of the Henry IV plays back in 2015! Since then, Ive appeared inanother rep with the best name ever, The Incest Rep, (Tis Pity Shes a Whoreand A King and No King), and two other shows, Faustus and The Trojan WomenProject.

The roles that people may recognize are the Gardener andDuchess of York in Richard II, Worcester in Henry IV, Part 1 and MistressQuickly in the Henry IV plays and Henry V, and the Queen of France in HenryV.

Some of lesser known hidden gems are Lady Ross, who is kneedeep in the Bollingbroke rebellion in Richard II, Silence, a justice of peacewho sings drunkenly in an orchard in Henry IV, Part 2, and Gower, where Illget to the be straight man to the awesome Ian Blackwell Rogers Fluellen, in HenryV.

Worcester remains a favorite of mine; I played the role backin my first rep. Its the kind of role you dont really see in canon for womenin the way she is involved in the main plot of the play and leads the action insome scenes. That said, its a two-way tie for second with my girls Quickly andDuchess of York, because who doesnt love bringing the funny after the audiencehas been through a couple of serious scenes?

Ill have to you let know you how it goes keeping all of the plays in my head. Ive only got nearly three memorized so far! Believe it or not, though, I find Shakespeares verse much easier to memorize than modern text. It has rhymes or patterns that you can use as mental tricks to help you remember. For example, Worcester has a passage that has words ending in the tion sound:

And think how such an apprehension

May turn the tide of fearful faction

And breed a kind of question in our cause;

We hang onto little things like this to remember lines, and plus, our boy Will loves his lists. Many of the longer speeches can be broken down into lists. I record each scene and leave space to say my lines, and Ive found I need to run that for myself before each performance. I think the Histories performances will stay fresh for me because its the same company, and its always interesting to watch people in their different pairings and how they approach and develop each character. Plus, some things are just great to watch every night, but you know its live theater. Something always happens thats a little different from other nights, and its fascinating to watch people take that in and use it in their performances.

I would have to say playing Betty, The Hecuba figure inRachel Hynes Trojan Women Project. That play is close to my heart, builtfrom the ground up by women and gender fluid actors that included scenesbetween characters we just dont see on DC stages still. Theres a little bitof Betty in the Richard II Gardener.

Charlene Smith, our Henriad director and BSTs artisticdirector introduced me to a fabulous play called Emilia by Morgan LloydMalcolm. Its this amazing piece inverse about women of color. Im dying tobe in that.

As far as Shakespeare, oh, all the normal biggies for women,Lady M, Cleopatra, Beatrice. But I feel like Gertrude in Hamlet is mostlikely in my future. I think its thelaw that you have to play her once you become a woman of a certainage

The Histories project is probably the most traditionally cast of any of the BST shows Ive been since what were going for is to remark on white male patriarchy. To work within that, the women and people of color have been cast where they are with great thought, and sometimes to undermine the traditional readings of these plays, like in the case of my female gardener. She approaches Richards queen with bad news about his being usurped as one woman in the realm to another, versus the often-traditional version, where its an older guy man-splaining current events to the young Queen. Next years plays will build even more on that, as well see women as crucial kingmakers and in other featured roles, as we deal with the nonsense of male kings!

Brave Spirits Theatre presents their plays in repertory. So, there are various dates for eachplay. Check their website forinformation and to buy tickets online.

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'A Quick 5' with Lisa Hill-Corley at Brave Spirits Theatre - MD Theatre Guide

NASA and NOAA Just Announced that 2019 Was the Second Hottest Year on Record – Mother Jones

On Wednesday, scientists from the National Oceanic and Atmospheric Administration and National Aeronautics and Space Administration released their combined study on 2019 weather trends around the world. The main takeaway was stark: 2019 was the second warmest year on record, and the trend from Alaska to Antartica has been one of steady warming. According to data from the two government agenciescollected independently, then presented in tandemthelast fiveyears were the hottest in recent human history, with 2016 barely beating 2019 for first place.

The respective organizations covered much of the same ground, but both made some unique additions to the joint report. NASA, for example, contributed a global temperature uncertainty analysistracking margin of errorwhile NOAA added specific coverage of domestic heat and rain conditions for the year.

Notwithstanding the potential for major disruptive eventsa volcano, some sort of massive social actionif setting those aside, Deke Arndt, a chief of climate monitoring at NOAA, told reporters, the chances are well continue to climb at about the rate weve been climbing. Though the report contained no predictions beyond that one, their data illustrates that even though 2019 may have been an anomaly on the grand scale, if the scope were narrowed to the last decade, it was yet another example of how the planet is moving towards a hotter future.

Here are some of the most striking charts from the report:

According to data collected by NASA, and corroborated by NOAA, 2019 was the second warmest year ever recorded. Thats 1.8 degrees Fahrenheit warmer than the average temperature of the earth between 1951 and 1980.

Despite being collected independently of each other, there is remarkable consistency between the findings. On a given year, its normal for there to be some discrepancy, but Arndt says the data from 2019 were in complete agreement, showing a consistent increase in global average temperature since at least 1980. By presenting that data side by side, he notes, the findings of both are reinforced. Were measuring the same planet, and we do have slightly different methods, he said. It actually helps that we have slightly different waysin a checks and balances wayto make sure our methods are solid.

According to Gavin Schmidt, the director of NASA Goddard Institute for Space Studies, the Arctic sea ice levels oscillate between March and September, when seasonal ice melting and expansion take place. In recent decades, the measurements of sea ice taken at those times have dramatically fallen, uncovering sections of Arctic ice that havent touched the open air on the earths surface in 50,000 years.

Across the United States, mean temperatures in 2019 also were above average. The differences were particularly dramatic in the American south, where large swathes of Georgia, Virginia and North Carolina saw record heat.

Yet it was Alaska that saw the most dramatic deviation from the norm. Average temperatures in the state in 2019 were 32.2 degrees Fahrenheit, more than 6 degrees higher than the cumulative average from 1925 to 2000.

These findings are jarring and come during a long campaign of climate change erasure and denialismfrom the Trump administration. Though the organizations have been pulled onto the political chess board in the past by President Donald Trump, both scientists were clear about the fundamental cause of the warming temperatures: Certainty that the trend is the result of human behavior is at near 100 percent, says Schmidt. All the trends are anthropogenic at this point.

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NASA and NOAA Just Announced that 2019 Was the Second Hottest Year on Record - Mother Jones

Think twice before shouting your virtues online moral grandstanding is toxic – The Conversation US

In an era of bitter partisanship, political infighting and ostracization of those with unpopular views, Americans actually agree on one thing: 85% say political discourse has gotten worse over the last several years, according to Pew Research.

The polarization plays out everywhere in society, from private holiday gatherings to very public conversations on social media, where debate is particularly toxic and aggressive.

For psychologists like myself, who study human behavior, this widespread nastiness is both a social problem and a research opportunity. My colleagues and I have zeroed in on one specific aspect that might help explain Americas dysfunctional discourse: moral grandstanding.

The term may be unfamiliar, but most people have experienced moral grandstanding.

Examples of moral grandstanding include when a friend makes grand and extreme proclamations on Twitter about their deepest held values regarding climate change, for instance, and when a campaigning politician makes bold but clearly untrue ideological claims about immigration.

Philosophers coined the phrase to describe the abuse of so-called moral talk an umbrella term encompassing all conversations humans have about our politics, beliefs, values and morals.

Usually, people engage in moral talk to learn from, connect with or persuade someone else. They might say of their decision not to eat any animal products, for example, I am vegan for environmental and animal rights reasons.

Moral grandstanding occurs when people use moral talk, instead, to promote themselves or seek status. So a moral grandstander might say, I am vegan because it is the only moral decision. If you care about the planet, you cant eat animal products.

For moral grandstanders, conversation is a means to an end not a free exchange of ideas.

A desire for respect from our peers is normal in humans, as are the desires for safety, love and belonging. Social scientists have traced the evolutionary origins of status seeking to prehistoric times.

Moral grandstanding, however, is a special kind of status seeking. It implies that someone is using conversations about important or controversial topics solely to get attention or impress others.

Just because someone touts their virtues whether on Twitter or in conversation does not mean they are morally superior to everyone else.

In a recently published study conducted with a team of other psychologists and philosophers, we asked 6,000 Americans a series of questions about who and why they share their deepest moral and political beliefs with. People who reported sharing beliefs to gain respect, admiration or status were identified as grandstanders.

Almost everyone indicated they had some history of grandstanding, but only a few 2% to 5% indicated they primarily used their moral talk to promote themselves.

We found that moral grandstanders were more likely to experience discord in their personal lives. People who reported grandstanding more often also reported more experiences arguing with loved ones and severing ties with friends or family members over political or moral disagreements.

People who indicated using their deepest held beliefs to boost their own status in real life also reported more toxic social media behaviors, picking fights over politics on Facebook, for example, and berating strangers on Twitter for having the wrong opinions.

Philosophical accounts of grandstanding strongly suggest that moral grandstanders behave less morally than other people in other ways, too. They are more likely to rudely call others out for not being virtuous enough, systematically disparage entire groups of people and hijack important conversations to serve their own purposes.

When the natural human desire for respect leads people to seek status in situations when they would be better served by listening, it seems, this behavior can drive friends, family and communities apart.

The rise of moral grandstanding isnt the only reason discourse in the United States has taken a turn for the worse.

Politics have grown extraordinarily polarized, which is both a cause and effect of social polarization. Politically active people feel more animosity and less trust toward the other side than they have in generations.

Social media itself seems to accelerate conflict, creating echo chambers of likeminded people that are galvanized against others and driving cycles of outrage that quickly escalate and stifle public participation in important conversations.

So ending moral grandstanding wont magically fix the public debate in the United States. But tamping it down would lead the country in a more productive direction.

Consider assessing your own conversation style, reflecting about what you say to others and why. When you enter into contentious territory with someone who differs in opinion, ask whether youre doing so because youre genuinely interested in communicating and connecting with your fellow human or are you just trying to score points?

Thinking honestly about your engagement on social media ground zero for moral grandstanding is particularly important.

Do you post controversial material just for likes and retweets? Do you share social media posts of people you disagree with just to publicly mock them? Do you find yourself trying to one-up the good deeds of someone else to make yourself look good to people whose respect you crave?

If so, then you may be a moral grandstander.

If not, you can still fight moral grandstanding by recognizing and dissuading these behaviors in others. Given that moral grandstanders crave status, respect and esteem from others, depriving them of the attention they seek is probably the best deterrent.

[ Youre smart and curious about the world. So are The Conversations authors and editors. You can get our highlights each weekend. ]

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Think twice before shouting your virtues online moral grandstanding is toxic - The Conversation US

Research of SIUE’s Jeremy Jewell published on state government site – AdVantageNEWS.com

Madison County court programming is serving as an effective framework to be emulated statewide and nationally thanks to a long-standing partnership with Southern Illinois University Edwardsville's Jeremy Jewell and his published research now appearing onIllinoisCourts.gov.

For nearly two decades,Jewell, a professor of psychology in the SIUE School of Education, Health and Human Behavior, has shared his expertise in cognitive behavioral therapy, clinical child psychology, juvenile delinquency, risk assessment, and program evaluation with the Madison County Probation and Court Services Department.

Through this active partnership, Jewell has offered research-driven service to Madison County by creating and implementing programs aimed at helping probation clients improve their ability to manage anger and increase compassion for others. Other endeavors have included the measurement of program effectiveness in the Adult Drug Court and Veterans Court.

Jewells published analyses and outcomes from this work have been shared online by the Administrative Office of Illinois Courts as academically sound resources for individuals and courts nationwide.

Dr. Jewell has been instrumental in the implementation of evidence-based practices throughout the Madison County Probation and Court Services Department, Department Director Jackie Wiesehan said. Our goal is to provide effective programming to our clients that will change criminal behavior and reduce recidivism. Dr. Jewell has been able to evaluate what we do to ensure our actions are effective. The department has been awarded numerous federal and state grants with Dr. Jewells assistance. Because of the research he provides, we have been able to expand both our Drug Court and Veterans Court to better serve those in need of drug treatment in our community.

My collaborative role has expanded over time, Jewell explained. For the last 10 years, we have expanded the implementation of our Compassion Approach to Learning Meditation program for detained youth to five days a week. Ive also helped assess and improve the effectiveness of the Adult Drug Court and am now working with the Veterans Court.

Our programs aim to improve anger management and increase compassion, so that clients will be less likely to commit crimes in the future, he added. The court-involved population, especially juveniles as well as substance-abusing adults, is interesting to me because although they have all committed crimes, they also usually have been victims of abuse and trauma themselves.

So, while they may have broken the law, theyve also been victims and deserve good treatment. Programs that help these individuals also benefit others by decreasing future crime in our community.

According to Madison County Juvenile Detention Center Program Coordinator Scott Elliff, Jewells programs have provided rewarding, enriching and educational experiences for area youth, center staff and the SIUE undergraduate students who he mentors and involves in program implementation.

We cant thank Dr. Jewell enough for providing our facility with such an array of beneficial programs, including individual client counseling, outcome measures, psychological assessments and staff trainings, Elliff said. He freely offers his time and resources to improve the quality and therapeutic effectiveness of the services we provide.

The CALM program, in particular, continues to afford our youth effective methods to manage stress, anxiety and anger while detained, as well as coping skills to take with them wherever they may go, he added. Regarding individual counseling, it is encouraging to see how his graduate students easily develop rapport and express concern for their respective clients in the Juvenile Detention Center. Center youth look forward to and benefit from these sessions.

The sharing of published research on the Illinois Courts website is highly valuable for users.

We are trying to understand which trends that occur in national research studies might also occur locally, Jewell explained. For example, we know that drug court is an effective program nationally, but we have also confirmed its effectiveness in Madison County. In addition, we are trying to understand if there is anything happening locally that may be different than national trends. For example, our research on Madison County drug court clients found that those who are older and have more serious charges are more likely to graduate from drug court, which is different than other studies from across the U.S.

To view Jewells research and other court-involved publications, visitprobation.illinoiscourts.gov/data/illinois-publications.

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Research of SIUE's Jeremy Jewell published on state government site - AdVantageNEWS.com

The Pitfalls and Possibilities of the Measurement Revolution for National Security – War on the Rocks

It was impossible to create good metrics. We tried using troop numbers trained, violence levels, control of territory and none of it painted an accurate picture, said one former NSC official. Said another: There was no head turning movement or measurement on how things are going to be improving.

Petabytes of data were collected throughout the war in Afghanistan, yet as the recently published Afghanistan Papers highlight, they rarely informed strategy. Instead, conflicting priorities and changing benchmarks of success ruled the day. And even when leaders did settle on metrics, such as the number of Taliban attacks, their interpretation was often tailored to match a desired high-level message, rather than being based on clear-eyed, consistent arguments about what different trends meant about the underlying political process. Realizing the measurement revolutions potential to enable better security policy does not require a military led by statisticians. It requires a military led by thinkers.

Because the trifecta of big data, the Internet of Things, and machine learning creates tremendous potential for quantifying human behavior. From tracking the spread of diseases to measuring refugee integration, data that were impossible to gather even a decade ago can now be used to inform policy decisions with great precision. The paralyzing issue for todays policy leaders is how to figure out which data-driven claims are credible and which are not. Nowhere is this more true than in national security policy, where hard-to-interpret data abound and the stakes couldnt be higher.

To see the measurement revolutions promise, consider some hard security policy questions.

Do countering violent extremism programs work, and if so, where should they be targeted? Recent work leveraging social media and high-resolution data on program administration can help answer both questions. New research by Tamar Mitts geolocates roughly 35,000 Twitter users in the United States who followed one or more Islamic State propaganda accounts and parses their tweets from 2014 to 2016 to identify which tweets explicitly express pro-ISIL sentiment. She finds that those living in areas where the Department of Homeland Security held community engagement events posted less content sympathetic to ISIL and followed fewer propaganda accounts in the period after the event compared to the period before. No similar change happened in places where Homeland Security did not hold events. Of course, wed like to target effective countering violent extremism programming at communities that in fact have a significant pro-ISIL presence. Here Mitts again provides helpful evidence. A new paper uses geolocated Twitter data to show that pro-ISIL sentiment increases following anti-Muslim protests in Europe and does so more strongly in regions with more far-right voters.

How about whether decision-makers should target aid in conflict zones at microenterprises or larger firms? This is not merely a development question; getting economies growing again is widely viewed as important for long-term stability. A recent study uses three years worth of cellphone data to assess how the war affected firm-level economic activity in Afghanistan. Not surprisingly, the authors find that companies avoid conflict-prone areas. One major violent event in a district is associated with a 6 percent reduction in the number of firms operating in that district in the next month, and the effect persists for six months. But only firms with more than 12 employees are able to adjust in this way; there is no statistical relationship between violence in one month and the level of activity among smaller firms in the next month. In Afghanistan, at least, this evidence suggests policies to reduce the impact of conflict on the economy should target larger enterprises.

Training Thinkers?

Is the American defense community building the capacity to spot such learning opportunities and ask the right questions?

The United States spends billions of dollars every year to ensure that its forces have great equipment. And there are entire training bases, such as the Joint Readiness Training Center, devoted to preparing the force to make tactical and operational decisions under pressure in sensitive circumstances. Army infantry train in the most realistic settings money can buy, practicing interacting with local civilians, coordinating supporting fires, and helping wounded comrades under fire. Air Force, Marine, and Navy fighter pilots spend hundreds of hours learning to operate highly technical systems under tremendous physical stress, including exercises such as Red Flag, which can involve hundreds of aircraft and more than 10,000 airmen, sailors, and soldiers. These kinds of exercises train structured responses, everything from the kind of immediate, nearly automatic reactions needed to handle battlefield problems to the complex managerial challenges staffs face in coordinating the actions of dozens of subordinate units based on information from hundreds of sensors and intelligence platforms, all in the face of complex logistical considerations.

Despite that prodigious investment in training to solve immediate and near-term problems, military education systems do very little to systematically train defense leaders on how to use evidence to inform longer-term decisions. The Army War College curriculum, for example, teaches necessary subjects such as Strategic Leadership and Theory of War and Strategy, but does not provide instruction on which kinds of data should inform which decisions. The professional military education system has no equivalent to the University of Washingtons Calling Bullshit: Data Reasoning in a Digital World, which systematically takes students through common mistakes such as assuming correlation implies causation, failing to consider base rates, and scaling data graphics in deceptive ways. Without education on how to use data to inform the big picture, modern technology has produced what Peter Singer calls tactical generals, leaders pulled by technology to micromanage at the tactical level, leaving few thinking about how the profusion of information could be used to learn and plan at the operational or strategic level.

This is an unfortunate state of affairs, as botching a few key principles can cause even the most astute leader to arrive at the wrong conclusion.

How Evidence Goes Wrong

Consider a few concrete questions. What drives suicide bombings? Will small-scale aid packages help establish stability in counter-insurgency campaigns? Will additional funding to airport security reduce the incidence of terrorism? In each case, an intuitive and superficially sensible evidence-based approach to the question leads to the wrong conclusion.

If you want to understand what motivates suicide terrorism, at first blush it seems sensible to look for commonalities among groups that use suicide bombings. That is, after all, the kind of thing people tend to do when they think about lessons learned. One prominent study did this and concluded that suicide terrorism tends to occur in conflicts involving foreign occupation by a democracy. But just focusing on the suicide terrorists was a mistake. To figure out what distinguishes groups that turn to suicide terrorism from groups that do not, you have to compare those two types of groups to one another. And studies that do so find no association between foreign occupation and suicide terrorism.

How individuals make inferences matters because those inferences drive strategy. In the suicide bombing case, different conclusions could be drawn from different datasets. For example, from 1970 to 1982 the only terrorist group using suicide bombings was the Tamil Tigers, so one might have concluded that suicide bombings were used by groups that combined socialist ideology with Tamil nationalism. But by 1989, both Hezbollah and Amal had used the tactic in the Lebanese civil war, so one might reasonably have concluded the common factors were socialist ideology plus Tamil nationalism or Lebanese Shiite Muslim groups fighting occupation. As suicide terrorism spread, by 2003 at least seven more groups were using the tactic, including Hamas, the Kurdistan Workers Party, Palestinian Islamic Jihad, Jemaah Islamiyah, al-Qaida, Egyptian Islamic Jihad, and several Kashmiri rebel groups. One might then have concluded that the common factor was groups fighting directly or indirectly against occupation by a U.S.-allied country. Finally, by 2016, one would have been forced to add the Pakistani Taliban, various Chechen groups, al-Qaida in Iraq, the Islamic State of Iraq, ISIL, Jabhat al-Nusra, the Free Syrian Army, and al-Qaida in the Arabian Peninsula to the list. The common conditions would then have to encompass fighting a U.S.-, Saudi-, or Iranian-supported regime, as well as engaging in factional competition against other Sunni Islamist groups.

This is an example of a more general mistake. If you want to know whether two features of the world (say, occupation and suicide terrorism) are correlated (i.e., tend to occur together), you cant just look at cases where one of those features occurs. You have to compare the frequency of occupations in conflicts with and without suicide terrorism.

And failure to appreciate this point doesnt just affect academic studies; it can also undermine the efficacy of American defense institutions. For instance, think about the practice of performing a postmortem following some operational failure. It is natural to ask what rules were not followed or what warning signs were ignored during the failed mission. But if those postmortem procedures dont compel leaders to ask whether those same rules were broken or warning signs brushed aside during previous successful missions, then they allow them to make the mistake of not comparing and lead leaders to jump to the wrong conclusions.

Even when individuals do compare, things can go wrong. Think about trying to assess the efficacy of small-scale aid spending in insecure environments, a topic one of us has studied extensively. We can compare across Iraqs 104 districts and ask whether places where the United States devoted more money to small-scale aid experienced less insurgency. The answer turns out to be no. Districts with more small-scale aid projects experienced more insurgent violence, not less. But does that mean small-scale aid is counterproductive? As anyone who directed those projects will tell you, smart military leaders directed money to places where they faced bigger problems for instance, to districts where the people were more firmly opposed to the new Shiite-led government. So, the positive correlation between aid and insurgent violence doesnt necessarily reflect the counterproductive effects of aid spending. Instead, aid spending chased insurgency. A more clear-minded comparison can help untangle this question. We can account for the underlying level of insurgent support in a district by comparing changes in aid spending and changes in insurgent violence within districts, from one period to the next, instead of comparing levels across districts. Consistent with the concern that the positive correlation between spending and violence didnt reflect the true causal relationship, when you compare changes, you discover that increases in aid spending from month to month are actually associated with decreases, not increases, in violence.

Accuracy in tactical assessments only really matters, though, if those assessments are linked to the broader mission you are trying to achieve. During the late 1960s and early 1970s, a rash of airline hijackings led the United States to require metal detectors at all major airports. This was the first step down the road to owning toiletries that fit only in a quart-size bag. The number of hijackings of airplanes dropped quickly, from an average of almost 20 per quarter before metal detectors were installed to fewer than 10 per quarter after. Big counter-terrorism success, right? Well, maybe.

Lets stop and think about whether weve measured the counter-terrorism mission properly. If the counter-terrorism mission is to stop hijackings, then this seems like evidence of a clear win. But what if the mission is broader not just stopping hijackings, but terrorist attacks more broadly? Then, by looking only at the effect of the policy on hijackings, we havent quite measured the mission. And, indeed, it turns out that the reduction in hijackings was almost perfectly offset by an increase in other kinds of hostage takings by terrorists, who likely decided that if the United States was going to protect airplanes, they would attack other targets instead.

We can see a similar example in the war on drugs. Successful U.S. efforts to shut down drug transshipment through the Caribbean led drug traffickers to move their operations to Central America and Mexico, with no long-term reduction in drugs flowing to the United States, but with devastating consequences for those countries.

Questions to Avoid Common Mistakes

A firmer understanding of a few key evidence-based principles would add tremendous value to the defense educational framework. Leaders, especially at the senior level, can begin by asking their team, and themselves, four questions when trying to use evidence to make better decisions:

Our ability to collect data has vastly improved in recent years. But to reap the national security benefits of this data revolution, our ability to think clearly about how to use evidence to make better decisions has to keep up. The good news is that, in our experience creating and teaching an executive education course on leading evidence-based decisions, leaders can acquire the key conceptual tools needed to navigate todays information-rich environment without devoting years to becoming technical data analysts.

Like all important skills, however, evidence-based decision-making doesnt come naturally. It takes careful training and practice. The United States should reform its defense education system to prepare leaders to understand common conceptual errors, ask the critical questions, and retain the healthy level of skepticism necessary to use evidence effectively to make better decisions. This means bringing short courses on leveraging evidence into the curriculum at many levels, from the service academies through the National Defense University. Applying some basic principles can help leaders to filter through the noise and think clearly in a data-driven age. We are at a pivotal point in history. It is vital that our leaders education keeps pace with innovation.

Ethan Bueno de Mesquita is the Sydney Stein Professor and Deputy Dean at the Harris School of Public Policy at the University of Chicago. He is co-creator ofLeading Evidence-Based Decisionsand the author ofPolitical Economy for Public Policy.

Liam Collins is the Executive Director of the Madison Policy Forum and the Viola Foundation. He is retired Special Forces Colonel and former Director of the Combating Terrorism Center and Modern War Institute at West Point. He is co-creator ofLeading Evidence-Based Decisions.

Kristen G. DeCaires is Program Manager for the Empirical Studies of Conflict Project (ESOC) at Princeton University. Prior to ESOC, she served in various public health initiatives and research administration programs. DeCaires conducted field research and program evaluations in the U.S. and Myanmar for refugee populations, emergency response, and maternal child health projects.

Jacob N. Shapiro is Professor of Politics and International Affairs at Princeton University, where hedirectsthe Empirical Studies of Conflict Project.He is co-creator ofLeading Evidence Based-Decisions, author ofTheTerrorists Dilemma: Managing Violent Covert Organizations,and co-author ofSmall Wars, Big Data: The InformationRevolution inModern Conflict.

Image: U.S. Army National Guard (Photo by Sgt. Jennifer Amo)

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The Pitfalls and Possibilities of the Measurement Revolution for National Security - War on the Rocks

Call of the Wild: How Playing as Animals Can Tell Us More About Ourselves – EGMNOW

When we think of animals in games, we usually think of anthropomorphized cartoon beasts like Sonic or Donkey Kong. While these characters may outwardly resemble animals, they have little in common with actual wildlife. Look past the fur, and youll see that their behaviors, their expressions, and the goals they aim to achieve are all relatably human.

Animals, real animals, rarely take center stage. When theyre friendly, games mostly employ them as background detailsif were lucky we can pet the dogor reduce them to buddies or modes of transport for humans. Iconic series such as The Legend of Zelda, Fallout, The Witcher, and Metal Gear Solid all know the value of a trusty steed or a faithful canine companion. Even more commonly, animals appear as enemies to kill or resources to gather. In countless action games or open-world RPGs, including some of those just mentioned, we do battle against instantly hostile creatures like bats and bears, or our need for armor upgrades takes priority over the lives of the deer and bunnies populating the countryside.

Opportunities to play as a more grounded animal lead do exist, but theyre scattered lightly throughout gaming history. Its a short enough list that a developer looking to design an animal character today might not find many past examples to draw on.

Such was the case for Infuse Studios when it built the 2019 fox-based adventure Spirit of the North. We actually havent played very many games with animal protagonists that ran on all fours, said Infuse co-founder Jacob Sutton. Clover Studios kami, as Sutton noted, is one example, but there really arent many games which focus on a quadrupedal mammal.

Its perhaps surprising that animal-led games arent more common, especially since theyre so well suited to creating novel experiences and offering different, interesting perspectives on the world. Even the earliest and most basic examples hint at the potential of such an approach. Take 1981s Frogger, in which players must guide a series of frogs across a busy freeway and back to the safety of their lily pads. Though simple, the objectives and mechanics established a precedent of forcing us to see and relate to the world differently. In some small way, we adopt the animals perspective, which then reflects back on our own human viewpoint.

We can see how these concepts evolve in 1992s Ecco the Dolphin. Theres nothing much realistic about Eccos plot, which revolves around time machines, ancient beings, and aliens. But from the name of the title character to the storyline about the oceans being drained of life, its not hard to spot underlying links to environmentalism. Beyond that, this is a game that accentuates a sense of embodying a non-human through its controls. The way Ecco cuts through the water, leaping and diving in smooth arcs, is tricky to master but creates a unique and liberating feel.

Alternatively, when games put animal characters in direct contact with humans, they can use the unusual perspective and attributes of their characters to highlight how the needs or desires of different species can clash. This is true even when the portrayals of animals are less realistic, such as in the PS2 titles Dogs Life and Mister Mosquito. Or in kami, where we actually play as a God in wolf form and have mystical powers. Here, the character works as a symbol of nature and its relationship to people, as we strive to paint the world back to a state of flourishing beauty.

There have also been games that dip into the more brutal reality of nature. The Shelter series and Tokyo Jungle are two examples in which animals hunt and kill each other to survive. But even these premises provide elements of humanity to reflect on. Tokyo Jungle, for instance, becomes a metaphor about civilization thanks to its post-apocalyptic city setting, which represents the alternately individualistic and group mentalities that govern modern urban life. Its ending, which casts you in the role of a robotic guard dog, has something to say about the incompatibility between animals and human technology.

One contemporary animal game, the forthcoming Away: The Survival Series, takes some cues from these latter games in particular. Andr-Paul Johnson, head of growth at Canadian developer Breaking Walls, told me that Away drew some inspiration from a few classic animal-based games, such as Deadly Creatures combat systems, Tokyo Jungles survival mechanics, and Shelter 2s family dynamics. These games all have vastly different gameplay and mechanics, but they each bring an interesting perspective on what its like to play as animals.

But Away is not merely a survival sim. As with many previous animal games, it uses its setting to say something about humanity and the realities of environmental crisis. Along with Spirit of the North, its part of a recent spate of animal games that continue and develop the thematic strands running through those earlier titles. They bring to light different modes of self-expression that force us to think differently about what were trying to accomplish. Not only is the experience refreshing, but its also a means to evaluate humanity from the outside.

In some recent examples, such as Ape Out, Untitled Goose Game, and the impending shark RPG Maneater, animals confront people directly. These games highlight an uneasiness or outright hostility between man and beast, whether that means disturbing peoples self-important routines or embarking on a bloody killing spree. In simple terms, they work as power fantasies, in some way fulfilling repressed desires to strike back and disrupt the status quo that we cant realize in reality.

Conversely, games such as Spirit of the North and Away, as well as another recent release, Lost Ember, take a more abstract and contemplative approach to humanitys relationship with nature, using animal characters to place people at a distance, so that we can better examine ourselves through their eyes. This latter group of titles, in particular, share a perspective that explores civilization from the vantage of nature to better survey the contradictions of human behavior and our impact on the world.

Here, even the choice of the central animal implies certain ideas and feelings. In deciding to make Lost Embers main character a wolf, for example, Mooneye Studios CEO and founder Tobias Graff cited two motivations. The first reason is pretty simple and I think we can all agree: Wolves are awesome! he said. But the selection is also intended to link the animal and human worlds, he told me, in a story about reincarnation. Wolves or wolf-like animals like jackals are common figures in a lot of religions and myths and as such have naturally mystical features. We figured that would be a perfect fit for a story in which you have to figure out who you were and if the choices you made were the right ones, Graff said.

For Spirit of the North, Sutton said, We knew we wanted to make a game with very little to no dialogue and have a unique character. Again, the choice of a fox helped connect the natural world to civilization via the animals symbolic meaning. The mythology that Spirit of the North is based on is the Finnish legend of Tulikettu. According to the legend when the Fire Fox runs in the snowy hills its fur and tail brushes up against things would create sparks that fly into the skies and turn into the Northern Lights. Using animals with a significant cultural presence helps bring in wider themes.

Aways sugar glidera small marsupial resembling a flying squirrelmay seem like a less obvious choice for a leading character, but it was a pick well suited to the sensations the games developer wants to convey. Johnson said the team wanted to craft an immersive experience where you truly feel like youre part of nature. In this sense, as an animal that can walk on land, climb trees, and even glide through the air, the sugar glider lets you explore your environments in any way you choose. As with something like Ecco, theres a promise here of fluidity and agility that should create a sense of natural freedom in contrast with human behavioral norms.

The animals in all three of these games thus establish the base from which their perspectives on humanity can develop. For Lost Ember and Spirit of the North, concepts of mysticism and spirit worlds frame the reciprocal bond between people and animals. Both games use this spiritual side similarly, showing us fragments of a past civilization that now lies in ruins. With a kind of future perfect tense to their narratives, they project into an imagined world to come where only nature survives, and then have us look back to decipher what happened. Its a method that points to the fragility and temporality of our position in the worldand offers a warning to be heeded.

For Sutton, the perspective in Spirit of the North, helps tell the story of mankinds dependence on things that they take for granted, things that could easily disappear or be unsustainable. It also helps sell the point of there really not being anyone left of the civilization as well. Plus its a useful way of creating ambiguity, or an invitation to consider what can go wrong without being fed conclusive information. Due to the way the story is presented to the player and not exactly told outright they get to come up with their own ideas of what happened in the past that made things how they are, Sutton said.

With Lost Ember, the key theme is transformation, as the wolf shape-shifts into various animal bodies to navigate different scenery and conditions. On this journey you uncover memories of the human soul trapped within the wolf, learning about how she lived and her role in the now-ruined civilization. Its a story told from outside the events themselves, which shows us varied interpretations of the same actions so that we continually reevaluate what weve seen.

The transformation mechanic is key to that idea. To question your own actions or even your view of the world and try and see it from a different angle was an important message for us to get across, Graff said. The gameplay supports this message by allowing you to see the world around you from high above as a parrot or from the ground level as a wombat and in between as lots of other animals. In that way the soul wandering abilityas we call itis less of a gameplay or puzzle mechanic and more a way to underline what the game is really about.

Away seems to offer a similar approach to its subject matter, despite adopting a more scientifically grounded scenario, especially in its representation of climate change. Whether its through ancient relics and artefacts scattered around the world or through the games environments and climate itself, Away brings players to reflect on the consequences of global warming on nature, humans, and the animal kingdom, Johnson said. Again, animal perspectives are used to judge humanity through its effects on the planet in a way that creates space for reflection.

What comes across in these responses is how well-suited animals are to representing themes of uncertainty, change, and potential disaster that mirror our view of civilizations future. For Graff, having a story thats not clearly communicated by a human protagonist that just tells you whats going on made it possible for players to create their own interpretations of different story elements and connect even deeper with its world. Animals are naturally silent protagonists that experience human culture as alien, making them ideal for a story that asks as many questions as it answers.

The flipside of all this is that the same openness and mystery, along with the unfamiliar physique and stature of animal protagonists, does throw up significant difficulties in terms of narrative and game design. Most obviously, it can be problematic that naturalistic animal characters cant clearly express themselves in ways we understand. This isnt only a matter of spoken or written language, as Sutton told me. Realistically animals cant shrug, sigh, roll their eyes, or easily show emotions the way humans can with just body movements which definitely presents its own set of challenges in the storytelling department, he said.

Lost Ember and Away try to avoid these pitfalls by finding ways to introduce language around their heroes. Your human soul in Lost Ember enables you to comprehend speech, and a buddy character in the form of a floating spirit narrates situations, although he doesnt know any more than you about past events. While he is trying to make sense of what the both of you see in the memories and the world, the player is basically left with their own thoughts, Graff said. This makes it difficult to explain some of the more complex details and was one of our main concerns in writing the story. Its a tricky balance to strike between confusing vagueness and didactic exposition.

Aways alternative solution is to frame its events as a nature documentary. Adding commentary to its action, for Johnson, allowed the team to explore the sugar gliders story and follow its adventures while maintaining the games immersion and realism. How exactly this works in relation to the players inputs, and whether the documentary voice is part of the narrative remains to be seen. But it sounds like an interesting device to explain what unfolds without intervening in the animal world itself.

One added complication is building worlds suited to the size of their characters. With Spirit of the Norths fox, for example, Sutton said the team had trouble with keeping the scale of things correct or just the general idea that you arent going to be seeing things from 10 feet in the air like the third-person camera of a human. Johnson expressed a similar challenge: Given the sugar gliders small size, youre much closer to the ground than you would be in most games, making the environments surrounding you seem much larger and more detailed. We therefore had to be extremely meticulous when designing Aways environments to make sure every plant, leaf, and blade of grass was accounted for.

Lost Embers added challenge was in having all kinds of playable animal characters, from soaring birds to burrowing armadillos. As Graff told me, this opens up a lot of possibilities to traverse the world. Especially with flying animals like parrots, but also just small animals that can fit into every nook and cranny, its difficult to guide the player in the right direction. As much as the game wants to make you feel unfettered by running, flying, and swimming as different creatures, it has to ensure you cant really break free.

Perhaps, then, we can chalk up the scarcity of animal-led games, at least in part, to the additional design challenges they present. Even this new breed seems restricted to tightly designed, high-concept indie experiences. But its heartening to see these attempts to place animals at the core of games because of the unique perspectives and experiences they offer. These are works that not only represent animals in a different light to most other games, but consider the connotations of being an animal in a world defined by human technology and hubris. By transporting us into the natural world, in other words, they prompt us to tell different kinds of stories about ourselves.

Header image credit: Lost Ember, Mooneye Studios

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Call of the Wild: How Playing as Animals Can Tell Us More About Ourselves - EGMNOW